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dc.contributor.authorLeighton, Kimen
dc.contributor.authorBauman, Eric B.en
dc.contributor.authorSamosorn, Angela B.en
dc.date.accessioned2016-08-11T16:05:21Z
dc.date.available2016-08-11T16:05:21Z
dc.date.issued2016-08-11
dc.identifier.urihttp://hdl.handle.net/10755/618304
dc.description<p>Annual Simulation Conference. Held at the Gaylord Texan Resort &amp; Convention Center</p>en
dc.description.abstract<p>Nursing and other health science educators are becoming increasingly interested in the use of educational games, particularly those leveraging multimedia technology such as mobile media platforms. Students enjoy games and often become the driving force for the inclusion of game-based learning within the curriculum (Snider, 2003; Thuma, 2012; Wecker, 2012). Games provide both an evaluative and summative experience for teachers and students through immediate and just-in-time feedback (Bauman 2012). Games evaluate the player as a learner;&nbsp;success is evaluated through performance (Squire, 2006). While multimedia game-based learning approaches are appealing to students and are becoming a sought after tool for educators, understanding the theoretical constructs for their integration within the curriculum can be a daunting task. This workshop will provide an overview of contemporary game-based learning theory using the layered learning model (Bauman &amp; Ralston-Berg, 2014). This model allows for flexibility in education design to best reach the differing learning styles and abilities of the participants. Increasing in cognitive difficulty, the layers provide a foundation of basic information as it relates to game-based learning, then move on to problem solving and culminate with critical thinking and application to the real-world. The workshop faculty will facilitate an interactive game development exercise using a narrative storyboarding technique. The exercise will allow participants to explore facets of technology integration that address important variables such as solving challenges found within the curriculum, critical clinical thinking, and the paradigm of innovation and curricular fit (Bauman &amp; Ralston-Berg, 2014, Ralston-Berg &amp; Lara, 2012).</p>en
dc.formatText-based Documenten
dc.language.isoen_USen
dc.subjectClinical Simulationen
dc.subjectGamingen
dc.subjectLayered Learning Modelsen
dc.titleContemporary pedagogy: The layered learning approach for supporting innovative technologyen
dc.typePresentationen
dc.rights.holder<p> All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record. </p><p> All permission requests should be directed accordingly and not to the Sigma Repository. </p><p> All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary. </p>en
dc.description.note<p>Items submitted to a conference/event were evaluated/peer-reviewed at the time of abstract submission to the event. No other peer-review was provided prior to submission to the Henderson Repository, unless otherwise noted.</p>
dc.type.categoryFull-texten
dc.evidence.levelN/Aen
dc.research.approachN/Aen
dc.author.detailsKim Leighton, PhD, RN, ANEF; Eric B. Bauman, PhD, RN; Angela B. Samosorn, MSNen
dc.conference.nameInternational Nursing Association for Clinical Simulation and Learning Annual Conference 2016en
dc.conference.hostInternational Nursing Association for Clinical Simulation and Learningen
dc.conference.locationGrapevine, Texas, USAen
dc.date.conferenceyear2016
dc.contributor.affiliationInternational Nursing Association for Clinical Simulation and Learning (INACSL)en
dc.description.reviewtypeAbstract Review Only: Reviewed by Event Hosten
dc.description.acquisitionProxy-submissionen


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